Build and develop settlements to populate planets. Travel via Stargates to reach new development areas and develop an understanding of the different buildings and settlement styles. Some Gods represent different styles of development: some want a slower nature friendly approach while others like the fast & heavy industrial production infrastructure.
God relationships
The player can converse with Gods to discuss topics and get Quests. Each has their own personality and quirks. Some Gods reside in the World Tree, the giant space station in deep space, from whence the player and their Residents get deployed to planets. Some are lost beneath the dark skies and deep ground on various planets, sleeping and waiting to be rescued, or doomed. The player will develop relationships with the Gods they like most and this will shape their gameplay drastically. All Gods do not get along with each-other, meaning the player has to balance their relationships.
God of Love, Fertility and Harmony
Increase impact of Service buildings and reproduction of Residents
God of Farming, Earth and Funerals
Increase production of Food and Wood
God of Luck, Commerce and Storms
Increase chances of favourable deals with Gods
God of Craftsmanship, Toil and Fire
Increase production of Metal, and any Complex Resources using Metal
God of Life, Death and the Underworld
Increase the capabilities of your Residents
God of Violence, Domination and Exploitation
Sacrifice Residents for massive Tarm bonus
Thrives on low-Tarm Residents, who may start to kill each other, but the God provides big Tarm bonuses for it
God of Time, Chaos and Transgression
Savegames
Balance
There are many ways to win and lose during the game. As the player develops their settlements they must deal with the remnants of the natural disasters on the planets. Their mission is to discover the sources of the Sunder. They can protect their settlements with Stormwalls, which consume Tarm. If the balance is off, their whole settlement might get destroyed. The player must be strategic, building Stormwalls in sections to let a part of the settlement be destroyed if needed.
Co-op multiplayer
Invite a friend to share consciousness with you and build worlds together. This enables players to debate over many decisions, such as which Gods to woo, what type of settlements to build and how to manage resources. It also enables the players to build up to 4 settlements at a time (each player can build their own or choose to stay with a friend) .
Fully voiced dialogues
All dialogues in game are fully voiced to achieve maximum immersion. Gods with different temperaments, puns and tales will keep the players attention with captivating voice acting.
Unique sound generation:
Players may Rally their Residents to channel Tarm through song at the Songway. The combination and prevalence of different vocal groups adds additional benefits alongside the generation of extra Tarm.
*Inspired by the Estonian Song Celebration- check it out here.
Worldling
“Build your own uniquely thriving worlds for the remnants of old races from abandoned post-apocalyptic planets by wooing gods and managing resources to try and balance natural forces set out to wipe out all life.”
Worldling is inspired by Estonian mythology, combining futuristic imagination with ancient folklore.
The aim of the game is to give the players tools for innovative and unique gameplay with an emotional storyline and one of a kind atmosphere.
Races:
KRATT | FAIRLINGS | VARI
Resource management
Tarm is the collective willpower of your residents and Gods. It is the most important resource, as it holds up Stormwalls that protect your settlements. There are various other resources, such as rock, wood, metal and food which the player should collect to build and manage residents. There are many ways for the collection of resources, each with their own perks and downsides. For example, mining rock fast will increase Sunder, a powerful storm that wipes out everything in its path. Unique resources include ancient fauna and flora found as fossils or other dormant forms, which the player can restore by the will of certain Gods.
Basic resources:
TARM | ROCK | METAL | WOOD | FOOD | LODESTONE | PLANET SPECIFIC
Metagame
The player will explore the story to discover the secrets of the Gods and the reason for the apocalypse. For example, if the player increases the power of the Sunder with their Settlements on a planet without resolving enough causes of the Sunder to keep the balance, the planet will collapse and be irreversibly destroyed (OR IS IT?). To enable “save points”, the player is introduced to the God of Time: they must recover their Sarcophagus on a specific planet, by establishing a Settlement there, and revive them. This allows the player to reverse the destruction of a planet at a cost, to try and save it again. The God of Time also enables save-games for the player, rather than having to rely only on autosaves.
Adaptive sound design
To give the player a true immersive atmospheric experience the sound of the game is adaptive to the gameplay. When zooming out of the Stormwall the player will hear the chaos of the destroyed world and the thunderstorms raging. Zooming back into the dome of the Stormwall, the player will hear the ambient sounds of their settlement. Zooming into a particular area of the settlement will also play the sounds emerging from them, for example the industrial mechanic sounds of a factory, or the cheering and laughter from pubs teeming with residents. The game’s soundtrack also adapts to how and what the player is doing.
Hand drawn 3d graphics
A unique visual style that incites the players to share their creations on social media. The game looks enchanting and makes players curious of what they could create with the tools given, making it an instant attraction. While in multiplayer mode, the visual style gives the players incentives to compete whose city not only prospers better, but also whose city looks better.